Sunday, August 27, 2006

Startung off just plain old wrong

Go to your treehouse as an adult and go to YOUR right of the table.Now face the camera and get as close as possible to the table and do the CC trick.Finally,reset and now when you start the game,you'll start in the treehouse as an adult(only once 'till you do it again)!

Tuesday, August 22, 2006

Bowless Link





Start a new file.Play through the first part until you get your Ocarina back and are normal Link again.On the first day go to Milk road, go up to the boulder blocking the road and go to it's left side, right up against the wall.Put on the Deku mask.Face the wall, press and hold Z, and start sidestepping towards the boulder.
While still sidestepping, very slowly pull up the left side of the cartridge until Deku Link starts glitching around.
Deku Link will start sidestepping straight through the boulder, go about halfway through then push the cartridge back in, you'll be forced out of the boulder and onto the other side of it.Enter Romani Ranch.Turn back into normal Link then go and talk to Romani, accept her offer of being a sidekick so that you have to do the training.Once the training starts just sit around on Epona until the two minutes are up (you can't shoot the balloons because you don't have the Bow).Once the time runs out Romani will teach you Epona's Song, you now have Epona but no bow, so when you get on Epona the B button will be blank, once you get off her it will be blank too (traveling back in time gets the sword back).Now go and get either the Blast mask, the Breman mask or Kamaro's mask. You want one of these ones because when you put them on they put a "behavior" on the 'B' button.Call Epona, put on one of the masks and then climb on her, you can now use the B command while on Epona (explode, dance or march).Using the Blast mask you can explode while running around on Epona, which, other than that it doesn't hurt you, is rather pointless.Using 'dance' or 'march' makes Link start doing so in midair, while Epona continues running. You are now in control of Epona while Link is standing in midair somewhere running on the spot (or dancing/marching if you're still holding B).After you've danced or marched pressing A will make Link remount Epona.If you dance or march near an enemy and then make Link lock onto it when he is standing in midair, pressing A will have no effect on him. He is frozen, sidestepping, in midair.
While you are in control of just Epona she cannot leave or enter any areas, what this means is that you can go into the part of an area that normally loads the next place, but it won't, you can just trot around in these "loading areas".The only place where this is of any "use" is the exit from the Gorman Bros' racetrack to Milk Road.Go to the racetrack then dance or march on Epona, now guide Epona out into the "loading area", once you get around the corner you'll find that the ground ends abruptly, the interesting thing is that Epona can just walk off into space (no other "loading area" in the game lets you do this).Once you walk off into space Epona will start falling, you can still run around in the air though. If you press A to make Link mount Epona he will, then he'll fly off the top of the screen and Epona off the bottom and you'll start back at the racetrack entrance.If you just run around as Epona eventually the camera will zoom up into the sky and with a bit of maneuvering you can make the camera appear right next to the moon.After running around in space for a few minutes the game will crash, this seems to be unavoidable.

Curupted files (MM)

You need an empty save file and one with a saved game. Choose 'copy' on the select file screen.Choose to copy the saved game to the empty file.
Before you choose 'yes' to start copying pull up the left side of the cartridge, then choose 'yes'.Once the file is copied it shows all the data for the new file, this will be very corrupted, often the name of the file is 0000000, or it will say you have all 24 masks (regardless of how many the original save file has), the number of hearts can screw up too.Unfortunately if the new file's name is different to that of the original the new file will be removed.If you then perform the 48 Ocarinas trick on the slot where the copied file was you may be able to play the corrupted game, often nothing in game will be different though.

2nd Hero

You need an empty save file, select it and choose a name.
Get ready to to the CC trick, but don't do it yet. Select 'end' and then about 1/10th of a second later (basically straight away) pull the side of the cartridge out. Once the data has finished saving push the cart back in.Select the new save file (assuming the game didn't freeze while it was saving) and start it. Now, there are four things that can happen:The screen fades to black then crashes with the red debug line visible.This probably means you pulled the cartridge out slightly too early.The game starts and when you see Link he has neither the sword nor shield.You must have just pulled the cartridge out way too early, what you've done its the 48 Ocarinas trick.The game starts exactly like a normal game, nothing appears to be different.
This happens a lot and means that you pulled the catridge out a little too slow, probably.
or:
The game starts and when you see Link he has a shield and an empty sword scabbard.Yell and scream with irrepressible joy! You've done it! Congratulations! Now don't turn off the N64! Because the save file disappears when the N64 is turned off.A lengthy list of some things that are altered in this game:On the map subscreen you can see the whole world map, you also have the maps for all areas although a lot of the time they are faded or not visible until the game is paused.When you get up to the point where Tatl comes after you and joins you, most of the time she won't, Tatl just stays sitting by the wooden door. Sometimes she will join you though, if she does the game world will be slightly different.If Tatl doesn't join you, as a Deku, if you don't have Deku Nuts, when flying the 'B' button will have scrambled pixels displayed on it or some sort of weird glitch symbol.If Tatl doesn't join you all chests in the game will already be open. If Tatl does join you all the chests in the game may be open, or they may be closed.All (or some) of the Clocktown guards will be gone if you didn't get Tatl, if you did they will most probably all be there.Talk to the man in either of the shooting galleries and after you've finished talking (you can't play) he'll tell you it's closing time and boot you out, regardless of the actual time.he Deku scrub salesman in the flower near the Clocktower is the one from the swamp, all the Deku salesmen in the game are switched around as though you had already done the title deed trading sequence.The missing part of the Clocktown Great Fairy will not be anywhere, if you visit the Great Fairy it may turn out that you do actually have the missing part with you (or you may not) if you do you'll receive magic power like normal, except that the magic meter is already flashing blue as though you had drunk some Château Romani, and indeed, you do have infinite magic.If you talk to any of the Bomber kids they will remind you that the code is: /////If you talk to the Banker he will inform you that you have deposited a total of: ///// rupees, by talking to the banker you'll also discover that your name is "00000000". If you try to deposit any rupees you can't, because your account is full. If you attempt to withdraw any rupees, after choosing how many you want to take you'll get stuck on a screen with the banker saying something, various parts of his text can be changed from 0 to 9 as though you were still selecting how many rupees you wanted, you have to reset to get out of this so I don't suggest you do it.f you didn't get Tatl the rock blocking access to Romani Ranch will probably be gone from day one. If you did, it might be gone or it might not.Wait at the ranch until the aliens come and they'll just sit there not moving until eventually the sun kills them, an easy win. Wait at the ranch until the night of the second day and the game will freeze showing a picture of you (Deku Link) on Cremia's cart. You have to reset.Wait somewhere that isn't the ranch until the night of the second day then enter the ranch, the cinema showing you riding on Cremia's cart will start playing straight away. When you get out onto Milk road Cremia's cart will disappear, quickly enter the Gorman Bros' Race Track and you'll be back on the cart, Cremia will give you her little spiel about using your bow (Hello? Deku here!), then you'll be protecting the cart from the Gorman Bros as Deku Link, pressing 'B' makes you shoot an arrow out of your mouth, the really cool thing is that the arrows shoot as fast as you can press the 'B' button. When you reach the end of the Race Track instead of the screen fading to black and then showing you and Cremia in Termina Field the game keeps on going, Cremia's cart drives off the edge of the Race Track and starts falling through the space below it, with you in the back. Keep looking up at the Race Track and you'll see the two Gorman Bros fall past you, horseless, keep watching and you'll see them fall past again and again and again, faster and faster each time until you can't see them anymore. You'll just keep on falling forever so you'll need to reset.On the night of any day the Postman will be standing by the exit to Termina Field in East Clocktown, talk to him and he'll give you the Postman's hat before merrily skipping away.All heart pieces have been replaced with life hearts. Wait until the moon hits the earth, you start back on the first day and you'll have changed back into normal Link, without the Deku mask.Make your way up to the Mountain village smithy and you'll find the big guy banging on the Razor sword, talk to him, come back the next day and talk to him again to receive the Gilded sword!With the Gilded sword you can 'activate' Owl statues, if you save at one, when you get back to the select file screen the save game will be gone.All of the four "cursed areas" are uncursed, as though the four dungeons had already been done (e.g.: the swamp is not poisonous, the mountain village is unthawed etc.).Wait until midnight of the 3rd day as normal Link and then go to the top of the Clocktower, the imp will give you his little speech about "if this is something that can be stopped then stop it" and then sit there shaking in midair. The strange thing is that the moon is already really really close and the four giants are standing around it holding it up, as though you'd only summoned some of them. The moon still hits the earth though.There are a lot more things that are different that I haven't mentioned here, but I think I've covered all the major ones.Although the game doesn't seem to be saved you can in fact load a 2nd hero game after having turned the N64 off and on. Simply perform the 48 Ocarinas glitch over the file that was the 2nd hero one, load the file and it'll be the 2nd hero one.
This trick can be very hard to do

48 Ocarinas



You need an empty save file, select it and choose a name.Slowly pull out the left side of the cartridge until the sound becomes distorted, when it does select 'end'.After the game finishes saving the data and takes you back to the select file screen, push the cartridge back in.Select the new game file and open it.During the starting movie when you see Link, if he has no sword or shield then you have done the trick correctly, if not, try again.After the starting movie ends Link dies straight away, when you come back you'll notice that Link has no life hearts, he also has no sword or shield.The item and mask screens are both completely filled with useable, working Ocarinas of Time, when you start you'll have one of these Ocarinas equipped to all three c-buttons (that is, the same Ocarina on all three buttons).Any writing that appears on the c-buttons or the B button will be rimmed with green instead of black, if you get magic power it will change to black.After you get turned into a Deku pressing B makes you pull out his pipes, this stops working after you get magic power.After you've finished talking to the Happy Mask shop man talk to him again and he'll teach you the song of healing straight away because you already have the Ocarina(s) of Time.If the game tries to give you any health or take any away you'll die.Destroyed bushes will drop bombs and arrows even though you don't have the Hero's Bow or a Bomb bag, if you collect some dropped bombs they will appear on the item subscreen, even though you don't have a Bomb bag, sometimes you may be able to use these bombs without having the Bomb bag, sometimes you can't. Collecting dropped arrows does not give you the Hero's Bow though.Any masks you get will overwrite the Ocarina in their place, so will any other items you get except bottles.Collecting four heart pieces will increase your live by one heart, the first putting you up to a total of one heart container, when you have one heart the game constantly makes the beeping noise that indicates you're almost dead.If you collect the missing part of the great Fairy then talk to her she'll give you magic power like normal, but, she'll also heal you, this of course kills you and when you come back to life you'll automatically start talking to her and, she'll heal you, you die, come back to life, talk to her etc. You are now stuck in this endless loop and have to turn off the N64 to get out of it.If you see her after you've got a heart container she'll give you magic like normal and you're free to walk away.Once you have magic you can take the Bomber's challenge, do so as normal Link and make sure the last Bomber kid you catch is the one in West Clocktown(this might not be necessary). Once you catch the last one the screen fades to white and then freezes, leaving you looking at a white screen, you'll have to reset.

Note: This trick is actually a way of duplicating a certain hardware "glitch" which takes place when the cartridge is not inserted properly or for some reason cannot be "read" properly by the N64. This "glitch" causes any saved files to not appear and if a new file is started all saved data is written as If this happens to you, turning off the N64, taking out the cartridge and then firmly reinserting it should cause your save files to reappear and your game to write data properly.

Monday, August 21, 2006

Chamber Child.





Beat the Fire temple, but do not enter the blue warp that appear when you defeat Volvagia.Use the Ocarina Items glitch( www.hyrulianguardian.blogspot.com for more info) to warp to the Temple of Time or save and reset, then warp there.Travel back in time.Warp to Death Mountain Crater as a child.Use the CC trick to get past the boulders blocking the entrance to the Fire Temple.Go to the room where you meet Darunia as an adult(the one before the boss room). Use a roll attack jump(roll just before Link jumps off the edge) to get onto the pillar in the middle of the room.Head to to edge closest to the Boss door, face away from it and stand right on the edge. Take out a bomb, drop it, then walk off the edge so that Link grabs onto it.Immediately climb back up.The bomb should blow up just as Link gets back on the platform and the explosion will cause him to do a larger than normal jump off the platform onto the Boss door platform.Enter the Boss room and go into the blue warp.Child Link will be taken to the Chamber of Sages.

Error without crash

Go to Lon Lon Ranch.Head inside the house, talk to Talon and agree to play his super Cucco game.Successfully complete the Cucco game.The screen will fade to white, as soon as it begins to fade back in quickly do the CC trick.Talon will give you your prize of milk, but there will be no sound, at all. If you look in the top left corner you can see the debug line flickering there, enter the debug code then rapidly press the 'A' button to see the debug pages, they'll show that a "TLB exception on load" error has occurred, but the game hasn't crashed!After some testing I've found out that this works anywhere in the game. As the screen is fading in after going from one area to another, or after reloading the area, you can do this. The only thing is that in most areas it is extremly hard to do without freezing the game. I think the smaller size of the inside of the house makes it it less likely to freeze.The error is to do with sound, you can leave the house, go anywhere you want and the sound won't come back, if you take out your Ocarina the game will probably lock up. If it doesn't you'll be able to play a song but as soon as you do the game freezes, if you try to listen to one of the songs on the quest Status subscreen the game will lock up.Every individual process that happens during gameplay is its own thread and exists independently of all others, thus allowing for several things to happen simultaneously. When a thread "faults" (i.e. crashes), it is halted as well as any other threads that are depending on it (some fancy UNIX signals go around and such), and the N64 Debugger is invoked if enabled. Since some threads can crash without affecting others, it's possible for a thread to fault without taking down the system as long as nothing else is expecting the thread to be doing something. In your"error without crash" trick, the audio playback thread is crashing, but since audio isn't required for gameplay (for the most part), everything elsegoes on fine. The debugger, having been invoked, is operating asynchronously with all non-faulted threads, allowing the user to control
both the debugger and the game simultaneously. It isn't until the game starts depending on the audio playing thread (i.e. when playing the
ocarina) that the system can potentially crash as a whole. The debugger responds only to the first thread fault, so the fact that others faulted
as well is ignored. Not that this is importantor anything, but it is something I found interesting. (BTW I have reason to believe "Thread 4" may be a default thread ID used if the developers don't specify one. According to a source, this ID number only serves debugging purposes and is in no way used by the game itself for any operations.)

Screwed sky.

Turn on the N64.Press start twice to get rid of the title screen.Just before the file select screen loads do the CC trick for half a second.If you were fast enough and didn't do it too early or late the file select screen will appear, but instead of it's usual rotating sky background it'll have a rotating mess of bright neon colours.You can also do this with the sky in game, when it changes from day to night or night to day, but I haven't worked out the exact timing for it yet. Bug me about it and I might get around to it.

Speech freak.

Find a person/sign.Run towards them/it.Before you get to them/it do the CC trick.While the cartridge is pulled out run up to them/it and when you are near enough to talk/read press 'A'.Push the cartridge back in.The message box will come up and often will be filled with all sorts of nonsense, weird characters, scrambled text, numbers and so on.Sometimes during or at the end of this text the game will crash. Also trying to do it to someone/thing that has coloured text in their/its message will normally crash the game.

To do list.

Entrance scenes:
To watch the movie showing child Link entering an area for the first time as an adult you simply have to never enter that area from its main entrance as a child. E.g. as a child never enter Hyrule field from Kokiri Forest, then do so as an adult.
CC Kokiri:
As a child in Kokiri Forest there is a Kokiri pulling up(or trying to) weeds, talking to this Kokiri while doing the CC trick may make him start "glitching around" like Link does when you do the CC trick, talking to the air where he was after doing this makes him "grow" up out of the ground to where he normally is.
Feel free to contribute to this section.

Currupted game.

WARNING!! THIS TRICK PRODUCES UNPREDICTABLE RESULTS, TRYING IT MAY DELETE YOUR SAVED FILES OR WORSE. TRY AT YOUR OWN RISK!Load a saved game or start a new one.Do something, get a new item, kill some Golden Skulltulas etc.Pause the game.Do the CC trick.Press 'B' and choose save, the message "game saved" will appear.Push the cartridge back in and reset.Load your saved game (Provided it hasn't been deleted, the chances of this are quite good).Now, look at the subscreens, in some way(most probably the items) something should have been corrupted.Doing this trick could make some of the following happen(has for me):
* Time changing from day to night, or vise versa.
* Items, or empty item slots, replaced with items that have an icon made of scrambled pixels and the name "Feuer-pfeil"(German for Fire arrow), when used the items turn out to be bottles half full of milk. This will have different results on the NTSC versions.
* Save file turned into a URA Zelda save file.
* Save file(s) deleted.
* Game crashes when turned on. Ulikely to happen or perhaps not even possible on NTSC versions.
* Game regressing, e.g.: you may be able to see cinemas you've already seen again.
Note: If when you try this trick nothing at all happens(as though you hadn't even saved the game) then you are probably pulling the cartridge out too much, you have to pull it out just enough to make the sound start screwing up.

Transporting Link

Find a ladder, climbable wall etc. Make sure Link is not holding a weapon/item in his hand(s). Climb up it a little(to load the climbing animation) then drop off and get back a little way.Run/swim towards it.Just before Link reaches the ladder/wall and begins to climb it do the CC trick Keep the cartridge pulled out for a couple of seconds and keep holding forward on the analog stick as well.Still holding the analog stick forward push the cartridge back in.Link should teleport to somewhere nearby, often this will take Link through a nearby wall, roof etc.
Things to do:
Go to the Gerudo Training center and go through the middle main door, climb to the top of the fence in front of you and do this. You'll be taken through the fence and into the area with the Ice arrow allowing you to get it without completing all the puzzles etc.Do this on the ladder to the left as you enter Zora's Domain, this will take you through the wall to the right and you'll be standing on ice hidden behind the wall(as an adult).On Death Mountain trail there is a small cave on the side of the path near the exit/entrance to Kakariko village. The back wall of the 'cave' can be climbed, do it here to make Link fall through the mountain.In the Shadow Temple there is a room with a rotating statue of two deaths with scythes, in this room there is a small alcove with a fake floor which goes down to the area where the boat is. If you haven't yet finished the temple you won't be able to get to the boat from here because of a moveable block. So do the trick on the wall that you can climb to get back up and if you're lucky you'll be teleported to the other side of the wall, hop on to the boat and complete the rest of the temple from here on in, you can get up to and kill the boss and you'll have skipped about half of the temple's rooms.In the Great Deku Tree, as you enter, there is a ladder to your left, do it on this ladder and you'll fall through the wall and land in the semi loaded area below.

Solid ground?

Go to any area where you can ride Epona.Call her and get on her.Position yourself above the area of ground you wish to fall through.Press 'A' to dismount Epona, then while Link is in the middle of dismounting and not touching either the ground or Epona do the CC trick.Continue doing the CC trick for a couple of seconds then push it back in. If done correctly Link will have fallen through the ground where he would have normally landed.If it didn't work try holding forward on the analog stick while Link is dismounting and while doing the CC trick.Do this at Lake Hylia to get under the ground then go through the warp to Zora's Domain, under the ice!

Blabber mouth

Play any warp song or Saria's Song.When the text at the top of the song score appears telling you what song you played do the CC trick.The instant the song score disappears, and before the message asking if you want to warp/talk to Saria comes up, push the cartridge back in.If the game hasn't crashed the message box should come up, but, it will produce all sorts of random nonsense. Sometimes it will even alter the state of the area you are in or make strange noises.The only problem is that while trying this glitch the game crashes, alot

swordless link


Start a new game.Use the CC trick to get into the Great Deku Tree's meadow without getting the Kokiri sword then beat the Deku Tree dungeon, use Deku sticks in place of your sword.Beat the other two child dungeons still without getting the Kokiri sword.Make sure you have at least 70 rupees(not necessary but saves time) then travel forward in time.Once you regain control of Link after all the talking hurry off to Lon-Lon Ranch.When you get there get on Epona, talk to Ingo, race him etc.............Until you win Epona, jump over one of the fences that take you back to Hyrule Field.
Once back in the field get off Epona, the 'B' button will be blank, get back on Epona, You can now use items while on Epona.Unfortunately there are some restrictions to this, You must not:
* Get the Biggoron's sword or Giant's Knife,
* Get the Fairy Bow,
* Equip the Master Sword on the equipment subscreen.
Doing any of the above then saving will cause the Master Sword to become re-equipped and stay equipped.sometimes after saving and starting up the game again the sword may be equipped, getting on and off Epona will fix this.
Note: You can get the bow and use it as swordless Link and you will stay swordless as long as you don't save the game while you have the bow.
Also, this trick is now redundant, swordless Link can by obtained in all versions of the game without CC, check the Swordless Link glitches index to find out how.

Lose Navi

Go to the area where you want to "lose" Navi and play Saria's Song.The screen: "Do you want to talk to Saria? Yes/No" will appear.Place the green arrow on the 'Yes' option.Very quickly do the CC trick, press 'A' then push the cartridge back in. You must do this step VERY FAST! If you do it too slow the game will almost instantly crash.The blue message box that Saria's text appears in will come up, but instead of Saria's text lots of gibberish or random words will appear, often ending with the word "No".Once the text has finished appearing (sometimes it will crash the game, if it does just try again) and the blue icon indicating the end of the message appears, press 'A'.The message box will disappear and you will be free to run around, Navi will not move though, she'll stay where she is until you enter a new area. You'll notice that everything is extremely dark, this is because the game still thinks you are talking to Saria/Navi and so keeps the screen dimmed.

swordless link(kid)




Start a new game.Make your way over to the long haired Kokiri blocking the way out of the forest.Use the CC trick to walk through him, push the cartridge back in and walk out of the Forest.Saria will give Link the Fairy Ocarina and then you'll be out into Hyrule, with no sword or any other items apart from the Fairy Ocarina.Try fishing, Link holds the rod in one hand as though it is the sword and you cannot cast it.Also try doing the shooting gallery game, although you have no slingshot you can still play it. The icon showing how many shots you have left does not appear and if you win you receive the biggest deku seed bag.You can also escape the forest with no items at all by exiting via the 'tunnel warp' in the Lost Woods.

Fairy adult


Start a new game and beat the Great Deku Tree dungeon to get the Kokiri Emerald.Instead of Exiting the forest via the main entrance/exit, the one guarded by the long haired Kokiri, go into the Lost Woods and through the tunnel warp to Goron city.Use the CC trick to get through the rocks blocking the tunnel.Beat the two other child dungeons without getting the Fairy Ocarina, wherever you need to use the Ocarina just use the Ocarina items glitch instead.Go to the Hyrule Castle drawbridge and watch the movie showing Zelda and Impa escaping.Get the Ocarina of Time from the moat and learn the Song of Time.Go into Kokiri Forest and then exit via the main entrance/exit, the cinema showing Saria giving Link the Fairy Ocarina will play, you'll get the Fairy Ocarina which will replace the Ocarina of Time, go forward in time and there you have it, adult Link with the Fairy Ocarina.
OR:
Do not go and get the Fairy Ocarina, instead, travel forward in time to become adult Link then get the Fairy Ocarina.
This is quite amusing, the cinema of Link and Saria shows adult Link(of course) and throughout the cinema the game 'crushes' Link to try and make him the same size as child Link.
Unfortunately, whilst you may actually have the Fairy Ocarina as an adult, when you use it Link pulls out the Ocarina of Time. Child Link pulls out the Fairy Ocarina though.Before you get the Fairy Ocarina put the OoT on a c-button, after you get the Fairy Ocarina the OoT will still be on the c-button and still is the OoT, the Fairy Ocarina is in your inventory. This can be seen if you are child Link as when you press the c-button the OoT is on he will pull out the OoT rather that the Fairy Ocarina which is only in your inventory.Once you put the Fairy Ocarina onto a c-button the OoT is gone for good.

Japanese text

WARNING!! PERFORMING THIS TRICK ON A PAL VERSION GAME WILL CAUSE IT TO CRASH WHEN TURNED ON. TRYING THIS TRICK ON ANY VERSION MAY HAVE UNEXPECTED RESULTS, E.G. DELETED SAVED GAMES. ALSO, THIS SEEMS TO RARELY WORK. Go to the select file screen.Choose an empty save file to start a new game.
On the screen where you choose your name perform the CC trick so that the sound becomes distorted.While the cartridge is still pulled out choose your name.Select end, you'll be taken back to the select file screen.Push the cartridge back in and reset the N64.When you get to the select file screen all the save file names will be in Japanese. The new file you just created will crash if you attempt to play it.The only way to return your save file names to English is to delete them all.This trick doesn't work on the PAL version because it doesn't have the Japanese language set on it, it was removed to make room for the other translations.

URA Zelda


WARNING!! PERFORMING THIS TRICK WILL DELETE ALL YOUR SAVE FILES, EVEN IF IT DOES NOT WORK, ATTEMPT AT YOUR OWN RISK.
First of all you need a save file in which have have beaten the game - fought and won against Ganon, seen the ending movie. And an empty save slot.Go to the select file screen.Pull out the cartridge until the sound becomes distorted, from this point on leave the cartridge pulled out, do not push the cartridge back in.
Select the empty save slot.Choose a name and select end.You'll be taken back to the select file screen, choose the new file you just created, open it, and attempt to play it, the game will crash.Push the cartridge back in and restart the N64.The select file screen should now have two(or three or one) saved games which are 'greyed out', on the end of these save files will be a small 'tag' on which the word 'DISK' will be imprinted.
Note that any save games not turned into 'URA Zelda' files will be wiped.
The 'URA Zelda' save files cannot be played because there is no 64DD with a URA Zelda disk inserted attached, that's why they're greyed out.The files cannot be copied or deleted, attempting either will crash the game, and give the error:Hungup on Thread 4Hungup . . /graph c:957(NULL)To get rid of them try playing around on the file screen with CC, opening, closing, making files, this may delete them. If you do manage to delete them this way the save files they overwrote may return, or they may not.If you cannot delete them or have screwed up your game trying, use the CC game fix to wipe all the save files and return your game to normal